Unity Editor Scripting :
If you ever have to create an instance (in hierarchy) from an .fbx file and a prefab from an instance, you can use following commands.
1 .fbx to instance      : PrefabUtility.InstantiatePrefab
2 instance to .prefab : PrefabUtility.CreatePrefab
Creating AnimatorController file : 
AssetDatabase.CreateAsset 

 
 
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