As being a Technical Artist I keep pounding my head against different types of problems everyday. I came across a good documentation on problem solving which is a very nice articulation of 'Problem Solving' which sometimes is so vague to describe. http://pages.uoregon.edu/moursund/Books/PS-Workshop/PS-Workshop.pdf
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PyQt : Developing PyQt applications for Maya is basically divided into three parts : 1. Interface - developed in QT Designer. 2. Framework / Application code - written in Python editor. 3. Maya Code - written in Maya to call framework/application. 1. Interface - create desired interface in QT Designer and save it as "interfaceUI.ui" 2. Framework: save following code as - "filename.py" from PyQt4 import QtGui, QtCore, uic from pymel.core import * import pymel.core as pm # Path to the Qt Designer UI file ui_filename = 'C:/QtSDK/interfaceFile.ui' form_class, base_class = uic.loadUiType(ui_filename) # Interface Class class Exporter(base_class, form_class): def __init__(self): super(base_class,self).__init__() self.setupUi(self) self.setObjectName('WindowName') self.setDockNestingEnabled(True) # Main def main (): global ui ui = Exporter() ui.show() if ...
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#if #if <value> /* code to execute if this value is true */ #elsif lt;value> /* code to execute if this value is true */ #else /* code to execute otherwise #endif #if checks whether the value is true (in the C and C++ sense of everything but 0) and if so, includes the code until the closing #endif. If not, that code is removed from the copy of the file given to the compiler prior to compilation (but it has no effect on the original source code file). There may be nested #if statements. It is common to comment out a block of code using the following construction because you cannot nest multi-line comments in C or C++. #if 0 /* code */ #endif http://www.cprogramming.com/reference/preprocessor/if.html #ifndef #ifndef <token> /* code */ #else /* code to include if the token is defined */ #endif #ifndef checks whether the given token has been #defined earlier in the file or in an included file; if not, it includes the code between it and the closing #else or, if no #else is ...
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Muscle Rigging from chayan vinayak on Vimeo . "If everything will be based on reference, Imagination would die one day" I recently finished a Muscle-rig as my personal project. In this rig I have tried to use couple of techniques to achieve better looking muscle deformations. This rig is a combination of multiple volume preserving helper joints and joint driven blend-shapes. Bhasmasura - is a character from Hindu Mythology which I modeled, reading the references from the scriptures. I studied muscle anatomy and sculpted the muscles on the model to give it a better muscle definition and more accurate muscle deformations. I have used multiple blend-shapes to define muscle flexing, almost each muscle set has its own blend-shape, there is a separate blend-shape for vein popping. Facial expressions are done by blend-shapes as well.Multiple sets of helper joints which are joint driven too, helps to preserve mesh volume and give accurate deformations. For the rendering part, I ha...