Unity - Pixel/Fragment Shader
Shader " Custom /SamplePixelShader " { Properties { _Color ( " Main Color " , Color ) = ( 1 , 0 , 1 , 1 ) _MainTex ( " Texture RGBA " , 2D ) = " white " {} // _Alpha (" Alpha " , Range ( 0 , 1 )) = 0 . 5 // _SpecColor (" Spec Color ", Color ) = ( 1 , 1 , 1 , 0 ) // _Emission (" Emissive Color ", Color ) = ( 0 , 0 , 0 , 0 ) // _Shininess (" Shininess ", Range ( 0 . 1 , 1 )) = 0 . 7 } Category { SubShader { Tags { " Queue " = " Transparent " " IgnoreProjector " = " True " " RenderType " = " Transparent " } Pass { ZWrite On ColorMask 0 } Pass { Cull Off Blend SrcAlpha OneMin